onActionStartStateMachine

inline fun <SubAction : A, SubStateMachineState : Any> onActionStartStateMachine(stateMachine: StateMachine<SubStateMachineState, A>, noinline stateMapper: (State<InputState>, SubStateMachineState) -> ChangedState<S>)
inline fun <SubAction : A, SubStateMachineState : Any> onActionStartStateMachine(noinline stateMachineFactory: (SubAction, InputState) -> StateMachine<SubStateMachineState, A>, noinline stateMapper: (State<InputState>, SubStateMachineState) -> ChangedState<S>)
inline fun <SubAction : A, SubStateMachineState : Any, SubStateMachineAction : Any> onActionStartStateMachine(noinline stateMachineFactory: (SubAction, InputState) -> StateMachine<SubStateMachineState, SubStateMachineAction>, noinline actionMapper: (A) -> SubStateMachineAction?, noinline stateMapper: (State<InputState>, SubStateMachineState) -> ChangedState<S>)