onActionStartStateMachine

inline fun <SubAction : A, SubStateMachineState : Any> onActionStartStateMachine(noinline stateMachineFactoryBuilder: State<InputState>.(SubAction) -> FlowReduxStateMachineFactory<SubStateMachineState, A>, noinline cancelOnState: (SubStateMachineState) -> Boolean = { false }, name: String? = null, noinline handler: suspend ChangeableState<InputState>.(SubStateMachineState) -> ChangedState<S>)
inline fun <SubAction : A, SubStateMachineState : Any, SubStateMachineAction : Any> onActionStartStateMachine(noinline stateMachineFactoryBuilder: State<InputState>.(SubAction) -> FlowReduxStateMachineFactory<SubStateMachineState, SubStateMachineAction>, noinline actionMapper: (A) -> SubStateMachineAction?, noinline cancelOnState: (SubStateMachineState) -> Boolean = { false }, name: String? = null, noinline handler: suspend ChangeableState<InputState>.(SubStateMachineState) -> ChangedState<S>)